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Post by Admin on Jan 15, 2014 18:40:35 GMT
ABOUT SPECIES Below are the site's Species. The abilities are more of a guide line. So, feel free to add your own spin to them. I would also like to make clear that just because we have a set list here doesn't mean you can not make your own original species. Just make sure in your character template that you write down a description and the species abilities. Enjoy! credit to Moon of adoxography
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Post by Admin on Jan 15, 2014 18:50:31 GMT
HUMANS HUMANS
DESCRIPTION: Humans are strong yet fragile. They are mortal which means they have a limited lifespan up to seventy years. They come in many shapes and sizes with different types of hair and eyes. All are unique when it comes to personality, muscle mass, and handicaps.
ABILITIES: Humans have no known gifts. Except for a select few who can use telekinesis, witch craft, psychokinesis, and pyrokinesis. The few gifts the humans can tap into are weak at best unless they have bonded with a Demon or someone from the Seelie or Unseelie Court. Bonded would mean both parties have exchanged blood. With the blood tie bond both parties can feel each others pain. If the human dies the creatures power that was the lenders never goes back to it's owner. If the creature dies so does the human.
TAMERS
DESCRIPTION: Tamers are humans who have the ability to connect to any animal they wish. They usually bond to two animals that become like family to the Tamer and that the Tamer can't live without. Same for the bonded animal. Tamers can control animals against their will. However, most Tamers enjoy the challenge of winning over the animal instead of making the animal a slave. There are Damers, who are dark Tamers that find it easier to control an animal instead of waiting for the animal to trust them or befriend them. There is no way to tell a Tamer from a Damer until you see the pupils of the animals they have around, bonded too. An animal that is bonded or is controlled by a Damer; their pupils are completely black and wide. A Tamer's bonded animal or animals around a Tamer look normal. Damers who force a bond with an animal get no loyalty from the animal, nor do they get any bonuses from being bonded to an animal.
ABILITIES: Telepathic, only to the animals the Tamers/Damers are bonded too. Control, can control any animal against their will. Life Span, freely bonded animals can share their life span with their Tamers. Allowing the Tamer to live longer depending on the life span of the animals they are bonded with. (wild life span of an animal only, just add the two together) Traits, a Tamer can take on his bonded animals traits. And, they can use the animals sight or strengths for a limited time depending how strong the Tamer is. credit to Moon of adoxography
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Post by Admin on Jan 15, 2014 18:52:43 GMT
ABOUT FEY Fey come in all sorts and sizes. They however, are ruled by the Seelie Court and the Unseelie Court. These two Courts are divided, Seelie is good/light while Unseelie is evil/dark. The Courts have Leaders, Seelie's Leader is called the Ash, Unseelie's Leader is called the Morgan. Both try to keep their individual charges from harm and out of trouble. There is a truths between Seelie and Unseelie. However, if an individual breaks this treaty they are sent to their respected House and dealt with accordingly by the Seelie or Unseelie Elders. No one knows who the Elders are for both Courts except the Leaders. credit to Moon of adoxography
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Post by Admin on Jan 15, 2014 18:59:33 GMT
FEY ELVES
DESCRIPTION: Elves are usually tall creatures who have pointed ears with bright eye colors. Their skin differs, some have light, grey, or dark skin tones. Generally, the lighter skinned elves are known as Light/Sun Elves, grey elves are known to be Moon Elves, and dark skinned elves are known as Dark/Dusk Elves. Their hair is usually waist long or short with braids or tied up neatly. Elves aren't as fragile as they might appear and are very flexible.
ABILITIES: They are known for their weapon technique and fighting technique. Elves are also known for their use of magic and being in tune with nature. Their magic is limited to a few spells that deal with the elements and healing. Though, their potions and salves are known for curing almost anything. Elves have great eye sight along with hearing and smell. Moon Elves are the only elves that can use the moons energy to heal and enchant. (Seelie)
VALKYRIES
DESCRIPTION: These creatures are only female who decide which soldiers die in battle and which live. Valkyries come in many shapes and sizes. Valkyries also appear as lovers of heroes and other mortals, where they are sometimes described as the daughters of royalty, sometimes accompanied by ravens, and sometimes connected to swans or horses.
ABLILITIES: Commanding soldiers with their voice. They show their foes their skeleton like face before battle in order to intimidate. Valkyries are also known to be finders of lost souls and lay them to rest. They are known to wake a comatose person from slumber in order to get information. This leaves the person in a vegetable like state for the rest of their lives unless the Valkyrie is feeling merciful. (Neutral)
KELPIES
DESCRIPTION: Kelpies are shape shifters that make their homes in bodies of water; rivers, lakes, ponds, and some have even been known to live in the ocean. They are extremely aggressive, and carnivorous, and their preferred prey are human beings. They are often referred to as "water horses", due to their penchant for taking the form of white horses to lure their prey in. They also enjoy imitating humans, and no one knows what they really look like.
ABILITIES: As long as they are wet, kelpies can take the form of any living thing, though they favor horses and young, attractive humans to lure in their prey. (Neutral)
KITSUNE
DESCRIPTION: Kitsune are chaotic, often cruel mischief makers. Entirely female, they are spirits of fire that appear either as foxes or as beautiful young women. They live in people's hearths and demand offers of food to keep them appeased; if they don't receive these offers, they start causing trouble. Their pranks can be anything from harmlessly frustrating to lethal, and they are rarely regretful of their actions.
ABILITIES: Kistune can shift between the form of a fox and the form of a humanoid creature with the ears and tails of a fox. They can move things telekinetically and start fires just by touching an object. They are extremely long-lived, and grow new tails as they age; at most, they can have seven tails. (Unseelie)
credit to Moon of adoxography
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